Introduction: Thief of Time (Discworld #26) Time is a resource. Everyone knows it has to be managed. And on Discworld that is the job of the Monks of History, who store it and pump it from the places where it's wasted (like underwater -- how much time does a codfish need?) to places like cities, where there's never enough time. But the construction of the world's first truly accurate clock starts a race against, well, time, for Lu Tze and his apprentice Lobsang Ludd. Because it will stop View Details>
Introduction: After decades of warfare, the five tribes of the Tiste Edur are united under the implacable rule of the Warlock King of the Hiroth. But the price of peace is a pact with a hidden power whose motives may be deadly. To the south, the expansionist kingdom of Lether has devoured all lesser neighbors - except the Tiste Edur.View Details>
Introduction: Thin Air (Weather Warden #6) View our feature on Rachel Caine's Thin Air. After preventing Mother Earth from destroying the planet, Joanne Baldwin lost her memories thanks to Ashan the djinn-and they will remain lost forever unless Joanne can recover her identity-and destroy the demon who is impersonating her, fabulous shoes and all...View Details>
Introduction: Windfall (Weather Warden #4) Less than a year ago, Joanne Baldwin was an agent for one of the most powerful organizations in the world, entrusted with the safety of millions of lives on a daily basis. Now she's a scantily clad "weather girl" for a Ft. Lauderdale television station. After losing her job as a Weather Warden (those with the ability to manipulate the weather and avowed to protect humankind), Joanne is finding life in the "real world" not as enticing asView Details>
Introduction: Chill Factor (Weather Warden #3) Weather Warden Joanne Baldwin has protected the human race from monster storms, been killed, reborn as a Djinn, and then restored to her original form. Now she's throwing the dice to stop an infinitely powerful, deeply disturbed kid-who is holed up in a Vegas hotel-from bringing on a new ice age.View Details>
Introduction: The ravaged continent of Genabackis is a terrifying new empire, the Pannion Domin, that devours all. An uneasy allliance resists: Onearm's army, Whiskeyjack's Bridgeburners and former enemies - forces of Warlord Caladan Brood, Anomander Rake and his Tiste Andii mages, and the Rhivi people of the plains. And the Crippled God intends revenge.View Details>
Introduction: The Season of Risks (Ethical Vampire #3) The vampire sects are at war - and war among vampires is fought not with weapons, but with minds. My name is Ariella Montero, and I know a secret. Telling it will change everything. Half-human and half-vampire, Ari confronts the darker sides of vampirism, and herself, as the sects deploy new technologies to battle for influence and power. But beyond these challenges lie greater risks: Ari's relationship with Neil Cameron, the first vampire to runView Details>
Introduction: The Year of Disappearances (Ethical Vampire #2) It was the year of disappearances. The honeybees were the first to go. Ariella Montero is no stranger to the dark side of life. Half human, half vampire, she spent her first thirteen years in exile from both societies. When her best friend was murdered, Ari ran away to begin a new life in Florida. But, one by one, the people and things she cares most about keep disappearing. And Ari may be next. She can hypnotize, she can read minds, and she View Details>
Introduction: The Society of S (Ethical Vampire #1) "If you ever want to hide from the world, live in a small city, where everyone seems anonymous."That's the advice of twelve-year-old Ariella Montero, who lives with her father in Saratoga Springs, New York, in a house haunted more by secrets than by memories. "The Society of S" traces her journey south, to Asheville and Savannah, and on to Florida, as she learns that everything she knows about her family is a lie. When she finds her View Details>
Introduction: The Seven Cities Rebellion has been crushed. Sha'ik is dead. One last rebel force remains, holed up in the city of Y'Ghatan and under the fanatical command of Leoman of the Flails. The prospect of laying siege to this ancient fortress makes the battle-weary Malaz 14th Army uneasy. For it was here that the Empire's greatest champion Dassem Ultor was slain and a tide of Malazan blood spilled. A place of foreboding, its smell is of death. But elsewhere, agents of a far greater conflict havView Details>